Plasma Accelerator is the fourth upgrade of Path 1 for the Dartling Gunner in BTD6. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game related questions, and organize events with your fellow Captains. so that they do not interrupt their attack. Bloons that cross the beam itself take damage, while the point of the beam deals extra damage to all Bloons that touch it. Instead of launching individual projectiles, it now fires a concentrated beam of plasma energy at wherever the cursor is located or the player last tapped. The miniguns are unique too, but like most miniguns, not really worth a second look. Also at the beginning I used the Recoil armor on the team, but then I changed it for Solenae Striker with 2.5%CH and 20%CD which is also "free". Star Trek Online Wiki is a Fandom Gaming Community. Phase cannons are 22nd century weapons, several of which first appear mounted to the Enterprise in the Star Trek: Enterprise episode "Silent Enemy". https://www.patreon.com/mikemoreau Today I did do a comparison between what I expect is my best away team vs a team of all SCI boffs. I replayed … When combined with the Wave Beam, it becomes virtually unstoppable and extremely destructive as each shot will pass through both hostile enemies and solid material. Has anyone figured out the DPS on the Plasma Piercing Rifles yet? It is a military-themed weapon based on the Barrett M82 anti-materiel rifle, with a scope that resembles a TrackingPoint PGF (Precision Guided Firearm).It possesses an 8x rail-mounted scope if its user wishes to attack from a distance. It is nice to see how others reached similar thoughts to the ones that I got through my little experimentation. There is also a hidden third option for this weapon. Control Effects include all of the following: Disable, Stun, Root, Knock/Repel/Pull, Confuse, P A Turei vessel firing a plasma charge. My main runs on both the piercing and the wide. I snagged it because it had the [Run] mod. Last modified: 11 November 2013 at 07:00. Perhaps swap in an ENG instead of doing all SCI. Member Posts: 39 Arc User. This weapon in the hands of Ground Officers is really good. I use the Nakuhl shield in all of them, which strangely when activated is activated in you. Willpower This skill increases your ability to resist incoming Control effects. Plasma cannons fired a plasma discharge in the form of a beam or a burst similar to the plasma bullets fired by hand-held plasma weapons, but much bigger in size. Great tip with equipping boffs with it. and they are very economical for new characters. Plasma Wide Beam Rifle. captainrebel78. Non-skippable and non-replayable mission. This plasma absorbed all energy from the rest of the laser pulse, essentially creating a shield so the rest of the pulses never reached the target. This item is obtained from “Installation 18”. They managed to handle elite para pacem with only a couple deaths.Later I added a SCI, dropping one of the TAC boffs and they walked through elite with no deaths while maintaining 600+ dps. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game related questions, and organize events with your fellow Captains. r/sto This is the official subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, PS4, and Xbox One. I tried giving them a lot of weapons, but with these I really made them useful, it's fun to send them and see how they kill everything by themselves. Plasma cannons were a form of directed energy cannon weaponry. Last modified: 11 November 2013 at 07:00. The Plasma Piercing Beam Rifle is a Ground Weapon . 1 ENG, 3 TAC. Ship beam weapons are the main battle weapons in STO and come in many different types. Plasma Piercing Beam Rifle - Stuck in Auto Fire. In Metroid: Zero Mission, the Plasma Beam was gained as an unknown item and could not be used until the Power Suit was regained in Chozodia. That weapon I use for NORMAL missions (I'm the one crouched in the photo) at that level you can hopefully do 5 critics and kill a whole wave of nemies at the same time, it is the fastest way to clear the maps. Plasma Piercing Beam Rifle. Plasma cannons fired a plasma discharge in the form of a beam or a burst similar to the plasma bullets fired by hand-held plasma weapons, but much bigger in size. Description. I'm going to take it on my training route with only one kit to see if it's worth keeping. It's one of the best out there, especially given how cheap and easy it is to get. Recommended Weapon Sets From Missions (Plasma) As you can now play through any mission at any level when levelling up your character, you can selectively choose which missions to do to make the best use of your time playing the game. However, the plasma bolt chamber can be hotwired in order to accelerate the bolt formation process, effectively t… Away Team 2: 400 dps (dragged down by more frequent deaths). Missable Accolade: Scan satellites to get "Getting to the Route of Things" accolade. Piercing Beam Rifles have a primary fire that can be maintained by holding down the primary attack key. Incendiary Beam Barrage. Exploit Attack. but normally they help with extra DPS. DS9 holograms with stacking veteran trait, boolean canons, and 2pc gamma set (stacking damage bonus). While maintaining the Incendiary Beam Barrage, there is an escalating chance of causing a plasma damage over time effect on the target. captainrebel78#5049. (ENT: "Chosen Realm") The particle rifle was capable of multiple power settings, ranging from stun, to kill, to a high-power shot capable of blasting through a Human torso. Below are a number of tables which list the type of weapons you'll find in STO as well as the various damage types. The primary fire is a beam of plasma, and the alternate fire is a slow-moving orb of plasma. I didn't see practically anyone use this weapon on their visiting team so I decided to comment on it here to see what they thought. The Starfleet plasma rifle was capable of firing either a bolt or beam of energy . Wide Beam Rifles have a secondary fire mode that projects a field of energy that damages several targets in front of the player. Plasma Split Beam Rifle Mk IV [CritD][CrtH], Plasma Piercing Beam Rifle Mk IV [CritD][CrtH], Plasma Wide Beam Rifle Mk IV [CritD][CrtH], Plasma Split Beam Rifle Mk VI [CritD][CrtH], Plasma Piercing Beam Rifle Mk VI [CritD][CrtH], Plasma Wide Beam Rifle Mk VI [CritD][CrtH], Plasma Split Beam Rifle Mk VIII [CritD][CrtH], Plasma Piercing Beam Rifle Mk VIII [CritD][CrtH], Plasma Wide Beam Rifle Mk VIII [CritD][CrtH], Plasma Sniper Rifle Mk VIII [CritD][CrtH], Plasma Split Beam Rifle Mk X [CritD][CrtH], Plasma Piercing Beam Rifle Mk X [CritD][CrtH], Plasma Wide Beam Rifle Mk X [CritD][CrtH], Plasma Piercing Beam Rifle Mk XI [CrtH]x2[Dmg], Plasma Piercing Beam Rifle Mk XI [CrtH][Dmg][DoT3], Plasma Wide Beam Rifle Mk XI [CrtH][Dmg][KB3], Plasma Wide Beam Rifle Mk XI [CritD][CrtH][Dmg], Plasma Split Beam Rifle Mk XI [CrtH]x2[Dmg], Plasma Split Beam Rifle Mk XI [CrtH][Dmg]x2, Plasma Sniper Rifle Mk XI [CritD][CrtH][Dmg], https://sto.gamepedia.com/Dilithium_Store/Away_Team_Weapons/Plasma/Rifle?oldid=160018. The Plasma Wide Beam Rifle? The weapon could also be set to fire orange-red particle beams similar to those fired by a plasma rifle or a phase-pistol. This away team also had a combat pet for each boff. ECS Fortunate fires its plasma cannon. The Plasma Wide Beam Rifle is a Ground Weapon. I was impressed and its worth putting some resources into to see if they can compete, though I likely won't be buying them lobi weapons. A plasma rifle was the rifle version of a hand-held plasma weapon used by many species. For my style of play I prefer other things, but anyway, what I was trying to say is that the weapon is very interesting for your officers that you send with you on missions. Due to their firing mode, they do not stop shooting practically until they kill the enemy. This rifle does not accept thermal clips, instead cooling down by venting heatinto a liquid-containing sleeve that radiates it through the fin-like protuberances on its barrel. Plasmas are upgrade weapons of the Federation (as well as foes of the Federation, eg. Wide-Beams are normally pistols, not rifles, and Split-Beams are normally rifles, not pistols; the Piercing Beam Rifle and Repeater Pistol are special rapid-fire weapons with no analogue in the game. it is rewarding. The Romulan weapons are special, yes -- they are unique types of weapons that only come in Plasma. Overcharged Plasma Sniper Rifle Mk XI; Personal Covariant Shield Mk XI; Desperate Measures. Press question mark to learn the rest of the keyboard shortcuts. The two shooting modes are long therefore they shoot and shoot continuously. Unless you mean if the captain wears the kit, the BOffs get the same buffs? Both shots create a significant amount of kinetic energy, enough to knock targets back. Combat Hyper-Impulse Engines Mk XI; Prototype Gravitic Modulation Impulse … All had two dots (cold fusion flash, hyperonic radiation) and medical tricorder. The Plasma Piercing Beam Rifle is nice at short range (20m) since it can melt through shields. Now I am experimenting with giving them the Omega armor which gives a 10% chance of giving the whole team + 5% energy damage when taking damage. It's fun to discover new ways to arm your officers, discovering and experimenting is the most fun part of this type of game. Although new characters start with the Phaser Beam Arrays in the Federation and Disruptor Beam Arrays in the Klingon Empire, as a player advances, other beam weapons, both energy and weapon types, become available either by looting or purchase. Phase cannon. Testing out the Plasma Piercing Beam Rifle on Kobali. Plasma energy weapons deliver a consistent energy attack designed to burn down enemy shields more efficiently than kinetic weapons (mines and torpedos). The Shock Rifle in all games have the same attacks. Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Wiping out once and coming very close to wiping a second time. Since this item is not unique, players can obtain it more than once via episode replay. I didn't have enough boff slots on the first character to do a fair comparison (using the same gear), so the gear was limited to what I had available (MK XIV shields, armor and MK XV elite fleet colony weapons). Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells or heavy energy cells, which find numerous applications in military and industrial fields. Still, as sources explained, plasma’s speed and precision have made it a process of choice even for extremely thick plate. A Romulan plasma torpedo. Upgrades to MXII Very Rare pretty cheaply as well. All plasmas have a 2.5% chance of adding plasma damage over time. The Plasma has the unique capability to pierce through multiple foes, ultimately obliterating them. While not particularly high-yield, they were capable of killing a target. I do remember easily stealing aggro from them though, even without trying with the piercing plasma rifle, so I have to assume that it's dps is far higher, lol #8 Lerch2000 It was a reward from the "Uneasy Allies" mission. All had superior creativity. You'll easily see your dps more than double, and auto attacks of 1k+ are not uncommon. Empress Sela. I've been using the wide beam version advanced fleet plasma rifle because it will vaporize 5 low-level enemies in one "cone" shot, highest I've seen anything else hit is 3. In each case, I did nothing other than focus fire for the away team. Just like the title says. They only thing I'm not a fan of is that when combined with the awful servers this game has, frequently I'll find that it gets stuck in a looping fire sequence shooting at nothing, until I engage another target. https://www.reddit.com/r/sto/comments/dtfk4z/away_team_musings/. This old post concurs with your assessment: https://www.reddit.com/r/sto/comments/dtfk4z/away_team_musings/. Speaking of how accompanying this weapon: I thought a lot about the sets that complement the team as well, but I particularly loved this weapon for my Officers and those sets are three pieces. It lists plasma damage as 105.7 for the primary attack and 126.8 for the secondary, but no DPS listing for either. When it comes to space weapons, a common suggestion is to stick with one damage type. All had paradox bomb for grouping. It easily goes toe-to-toe with some of the more expensive ground weapons from lockboxes and lobi store. This is the official subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, PS4, and Xbox One. You can get tactical consoles which boosts that specific damage. Game content and materials are trademarks and copyrights of … By using our Services or clicking I agree, you agree to our use of cookies. then, they will go to secondary mode, which is also long and in area. https://www.patreon.com/mikemoreau But the Piercing is something very different, it is the closest thing to a Minigun, many love it, because it does not stop shooting until you release the button. The wide gun is good for cleaning the low level trash, and the piercing is good for quickly whittling down the high-health opponents. 2 with command spec, 2 with temporal. Due to their firing mode, they do not stop shooting practically until they kill the enemy. I have one character with a Plasma Repeater Pistol. I'll check out this weapon, though I probably don't have the resources to get them to MK XV right away. September 2013 edited July 2014 in The Academy. They were carried on Earth starships even after the advent of phase weapons. It is not my language. Try to give them to all and leave them loose around, then tell me what you think. . Tzenkethi are some of the most durable enemies in STO, making them ideal for testing single-target effectiveness. Plasma caster, plasma rifle, Q-35 matter modulator, multiplas rifle, laser rifle, Gauss rifle, YCS/186, AER14 prototype, tri-beam laser rifle, holorifle Dead Money, LAER Old World Blues, Elijah's Advanced L.A.E.R. asmodeus451 Member Posts: 257 Arc User. The Plasma Wide Beam Rifle is the weapon I use the most since it can damage up to 5 enemies at a range of 35m. Piercing Smart. Romulans). and above all, it is no longer frustrating to see them shoot just once and do nothing. When the alt-fire "shock core" is hit with the primary fire beam of plasma, it creates a massive purple explosion. This weapon in the hands of Ground Officers is really good. Piercing Dual Tetryon Beam Bank Mk XI; Nimbus Pirate Distress Call; Heading Out. I have several toons that use the Plasma Piercing Beam Rifle as they main weapon on ground. V'ger firing on the USS Enterprise with a plasma energy device. Probably worth putting in a nanite health monitor and a heal over time. The NX-class was initially armed with plasma cannons. Common Ground Weapon. A variant of this rifle with a red color scheme is used in Instagib. I'll play with the boff abilities. I love it. Avoid giving them skills with very long animations. No set bonuses. This weapon's long-range particle beam is capable of sustained fire, allowing it to switch between anti-personnel or anti-materiel roles just by holding down the trigger. This varian… The technician must weigh various factors to determine the most cost-effective piercing strategy. Today’s high-density systems can produce tight-tolerance cuts quickly and effectively. They come in several types, as most energy weapons do in STO. IMO the piercing beam rifle is hands down the best ground weapon in most situations, especially for engineers when combined with the fabrication doff that has a chance to increase ranged damage by 50 per shot when activating Equipment Diagnostics. September 2019 in PC Gameplay Bug Reports. I think it's primary fire is still the sustained beam you are referring to, but not 100% sure it's the same since I haven't tried the piercing one yet. Maintained Shield … The bolts form into toroids in the plasma chamber, which are then sent down a superconducting barrel, propelled by, and in some models stabilized by, electromagnetic claws upon exiting it. All 4 SCI boffs with temporal secondary. On Starfleet vessels, they were the precursors to phase cannons. New weapons and a new console from the deep space nine lock box that launched with Victory is Life. Plasma Wide Beam Rifle (Vendor (Dyson Joint Command / New Romulus), Exchange) ... Open the just save file in a text editor of your choice (it should be saved under your STO Install’s Live Directory) Find this block, for me its about 50 lines above the end of the file (it might look a bit different depending on your settings) Hudoptions {Region Ground. I got to see my little weapon deal 2k damage to 5 enemies at the same time. The two shooting modes are long therefore they shoot and shoot continuously. if anyone can help me out, i'd be very grateful. Values do not reflect skills or other modifiers. Because the rifle fires so rapidly, that flat damage buff turns it into a absolute shredder - even more so if you stack 3 of those doffs and they all activate at once. A Coridanite plasma rifle firing a plasma bullet. These weapons were used by Humans during the mid-22nd century. The Hur’q are fantastic swarming enemies, ideal for testing effectiveness against many smaller enemies. Old World Blues: Yes 25% Chance 0.1 Microfusion cell, optimized (Vigilant Recycler)(GRA) x 1.3 - … My main toon (Fed-Tac) has an UR Mk XV Romulan plasma piercing beam rifle (CrtD)x2(CrtH)(Dmg).But it doesn't list "DPS" as other ground weapons do. However, the beam came from the barrel underneath the main one. This is known as a "shock combo". It was available at variou… Sometimes the rifle will do a constant auto fire at nothing or lock on to another player for no reason. It shoots a bullet that is able to pierce through enemy players, thanks to its Piercing Shot attribute. It's important to understand that each of these is unique and provides different benefits depending on how you use them. I'll have to give that a whirl! Excuse my terrible English. so instead of attacking and stopping they will attack until finishing the shooting mode which is really long. They were much more fragile than away team 1. Plasma ground weapons have a chance to apply a weak plasma damage over time effect. Nausicaan ships firing plasma cannons. Also, if you're giving it to boffs, combining it with the Romulan Navy Kit from "Uneasy Allies" mission reward for the 20% plasma damage, 2.2% crit chance, and 8.8% crit severity (at MK XII) is a very inexpensive setup. Plasma Piercing Beam Rifle/Info. Plasma Damage and DoT __ Plasma Damage Increasing Chance (5-15%) while maintained to cause: __ Plasma Damage Per Second (Ignores Shields) 5% chance: __ Plasma Damage Per Second (Ignores Shields) Piercing Beam Sweep. Replaying this mission at higher levels will grant a level-appropriate Markversion of this weapon, up to and including Mk XI. Obtaining [edit | edit source] Common Plasma Wide Beam Rifles can be purchased from the following vendors: Its what I use and bought for all my alts after my Rom alt had one and I found just how good it is. Buy these weapons at Mk I and upgrade. Press J to jump to the feed. i'd REALLY like to use one, but i'm worried it might not be as much damage as what i'm currently using, and 10K Dil is a big chunk of change for a gun i'm not sure of. so that they do not interrupt their attack. No combat pets. Cookies help us deliver our Services. Avoid giving them skills with very long animations. Tested in the mission, “Home”.